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synchronization-primitives

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A cross-platform implementation of such synchronization objects as Notification / Synchronization Events, Waitable Timers, Socket Event, Thread, as well as functions for waiting for signaled state. The wait functions are analogues of WaitForSingleObject and WaitForMultileObjects used on Windows. the last one can wait for objects of different types.

  • Updated Apr 15, 2024
  • C++

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