Stride Game Engine (formerly Xenko)
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Updated
May 25, 2024 - C#
Stride Game Engine (formerly Xenko)
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Templates for the Microsoft Threat Modeling Tool
An online multiplayer version of the Elevation of Privilege (EoP) threat modeling card game
Collection of helpers and extensions for Stride Game Engine developers. Simplifies and demonstrates common developer tasks building experiences for Stride with .NET.
A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
A small curses program to stride across your terminal
A collection of standard libraries for vvvv including VL.Stride, VL.Skia, VL.ImGui, msgpack.org[VL]
Integrating [Bepu Physics v2](https://github.com/bepu/bepuphysics2) into [Stride](https://github.com/stride3d/stride).
Demo implementation of a Stride root render feature that you can use in the graphics compositor
A curated threat modeling library collection
A library that simplifies building documents that follow the Atlassian Document Format structure.
Applied STRIDE to threat model a microservice env.–defining the security architecture and attack surfaces; hardened the app’s Docker environment using Docker-bench, created an RKE cluster, and hardened a Kubernetes cluster using Grype and Trivy. Also implemented runtime monitoring using Grafana to visualize runtime security alerts via Sysdig Falco.
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