Java Bindings for Steam Audio
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Updated
Mar 14, 2017 - Java
Java Bindings for Steam Audio
The IoSR listening room multichannel BRIR dataset contains binaural room impulse responses measured at head angles of 0 to 360 degrees in 2.5 degree steps, for 24 loudspeakers in the standard positions for 22.2 reproduction.
WebVR, timeline and spatial audio boilerplate.
An HTC Vive Musical Instrument: OSC via Unity3D to Max for Live and Ableton Live
Object Pascal implementation for reading SOFA files
Code for generating binaural scenes from tracks in DSD100 dataset using Two!Ears Binaural simulator
A server application developed in SuperCollider for audio spatialization based on the Ambisonics Toolkit that listenes to OSC messages in the SpatDIF format.
Utility functions to calculate vector values for the Web Audio PannerNode
Code for visualizing spherical harmonics and generating an ambisonic decoder in Matlab.
A basic cube scene with spatial audio.
A solar system environment with spatial audio.
An Android audio touring guide app based on 3D audio. Project made for PEI (Projeto em Engenharia Informática) course of DETI-UA.
Greenscape is an interactive installation located in mixed reality space that is facilitating an experience of exploration of an augmented reality soundscape of Karolinelund park in Aalborg, Denmark. The user is walking through space encouraged to discover a wide range of sound elements located in the audio augmented reality soundscape.
Documentation for a big personal project of mine.
This is a plugin to use to conveniently export audio to Binaural Audio Editor sound tracks from your favorite DAW(digital audio work station). This way you can use advanced audio editing capabilities in your favorite DAW and spatialize the audio in Binaural Audio Editor.
Lite Package for Room Impulse Response
Position a target short sound file on the horizontal plane using generic HRIRs
JUCE based spatializer with doppler shift
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