A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
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Updated
May 15, 2024 - C#
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
Clean, fast, modern and free Simplex Noise Plugin
Clickteam Fusion Perlin Noise extension
Port of OpenSimplex2S to Lua for Aseprite
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
Simple stupid noise primitives for WGSL and Rust (glam/bevy types)
NPM package for generating mnemonic pictures written in Rust
A simple generative art project revolving around the three.js particle system and the simplex noise function.
A simple terrain generation project using OpenSimplexNoise powered by the MonoGame framework
This is a Unity demo that generates Minecraft-like terrain using Simplex Noise algorithm
A 3D game demo using a pseudo 3D game engine built using OpenGL and C++
🔮 An experience of art generated by code
Based on example code by Stefan Gustavson (stegu@itn.liu.se)
Perlin Simplex Noise implementation
JavaScript implementation of simplex noise 2D algorithm with fBm and SplitMix32 in 550 bytes.
Fast 3d/4d divergence-free noise for shaders.
3D audio visualization using Three JS and Simplex Noise
This project is a simple experiment combining fixed-step ray marching and noise generation in three or four dimensions.
Work with different noise functions using Elixir
Library of procedural generation code for use in Unity
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