Book project for opengl/computer-graphics algorithms. This was my first serious project on computer graphics. I did it in 2019 for about 9 months during my free time :)
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Updated
Jan 31, 2022 - C++
Book project for opengl/computer-graphics algorithms. This was my first serious project on computer graphics. I did it in 2019 for about 9 months during my free time :)
Blue Neon Night Two - rsga: Scene Graph Edition
Zero Shot Learning in Scene Graph Generation
3D Viewer
Qbs module for enabling various debug modes of the Qt Scene Graph's default renderer in your application
Et par små applikationer lavet med JavaFX 2.0 ud fra MVC-princippet.
An experimental scene graph and depth of field post processor using WebGL.
An SWT/LWJGL based viewer for JSceneGraphLWJGL, a java port of MeVisLab "SoQtMeVis"
A WebGL/ThreeJS interactive scene graph building tool used for our lecture. Visit at: https://vrgrouprwth.github.io/SceneGraphBuilder/
Web-based metamodelling workbench prototype with zooming UI
Prácticas de Sistemas Gráficos (SG), Grado en Ingeniería Informática, UGR 2016-2017
Unsupervised Scene Graph Induction
Projects for the "Graphical Applications Laboratory" Curricular Unit (FEUP)
Work made in Computer Graphics for Games class 2018/2019
Small 3D library built on WebGL 2.0
Simple helper library to development 2D games with MonoGame using ECS (Entity-Component-System) game architecture.
2d game engine for HTML5
An Open Inventor Java port based on LWJGL 3 (MeVisLab version with bits of Coin3D)
Ready for use eclipse workspace to test jSceneGrah and jSceneViewer
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