A stealth roguelike in development phase.
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Updated
Jun 5, 2024 - Zig
A stealth roguelike in development phase.
TileGameLib is a toolkit for quick and easy development of tile-based, pseudo-8-bit games.
A Java implementation of various procedural name generation algorithms, including combinatorial, consonant vowel, context-free grammar, and Markov chain.
A roguelike terminal game, using ncurses.
A partially complete traditional roguelike engine.
Terminal rendering for Indigo based roguelike games.
The complete roguelike Tutorial from r/roguelikedev (2020 Go + BearLibTerminal, unfinished), (2024 Vanilla Javascript, finished), (2024 JS + Go + WASM, proof of concept)
A level based RogueLike.
Small C library to deal with simple sprites in ncurses, with a raylib extension to reuse assets. Includes python scripts to convert png sprites to a char representation.
A roguelike that emulates the old-school 1980's type roguelikes, using only the Python Standard Library
Roguelike Tutorial in Rust - using RLTK
Simple procedurally generated dungeons
A collection of roguelike utility crates for bracket-lib and bevy
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
My Generic Roguelike
A helper library for JInput which makes it easy to automatically poll for controller input, connection, and disconnection events and notify listeners when they occur.
A library implementation of Dijkstra maps in C
Library of common classes used in the development of my roguelike games
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