TileGameLib is a toolkit for quick and easy development of tile-based, pseudo-8-bit games.
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Updated
Jun 4, 2024 - C#
TileGameLib is a toolkit for quick and easy development of tile-based, pseudo-8-bit games.
A Java implementation of various procedural name generation algorithms, including combinatorial, consonant vowel, context-free grammar, and Markov chain.
A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
A (not so) small python library for console (as in terminal) game development. It is developed as a framework to help learn development and python in an entertaining way.
A helper library for JInput which makes it easy to automatically poll for controller input, connection, and disconnection events and notify listeners when they occur.
A library implementation of Dijkstra maps in C
Generic 2D grid
Library of common classes used in the development of my roguelike games
A generic and modular Roguelike game on top of libtcod - I'll be back soon, just need a break!
Rogue-like C++ library
C and C++ utilities for cross-platform console roguelike game creation.
BearLibTerminal provides a pseudoterminal window with a grid of character cells and a simple yet powerful API for flexible textual output and uncomplicated input processing.
🕷: Roguelike Sample
Loosely coupled collection of libraries to aid with development of a roguelike I am working on
RAWIG (Roguelike Architecture, Written In Go) is ready to modify and expand roguelike architecture.
Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Procedural dungeon generator for rogue-likes and other tile-based games.
A standalone GUI application for creating and editing VTerminal palettes.
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