Possum - A trash-eating game engine
-
Updated
May 26, 2018 - Groovy
Possum - A trash-eating game engine
Procedural dungeon generator for rogue-likes and other tile-based games.
A standalone GUI application for creating and editing VTerminal palettes.
A Community Revival Of CataModder
🦂: Roguelike
BearLibTerminal provides a pseudoterminal window with a grid of character cells and a simple yet powerful API for flexible textual output and uncomplicated input processing.
A modular easy to use Java RogueLike library. Currently provides Field of View, Line of Sight, Projection in multiple algorithms.
Random Dungeon Generation in Python
A helper library for JInput which makes it easy to automatically poll for controller input, connection, and disconnection events and notify listeners when they occur.
Loosely coupled collection of libraries to aid with development of a roguelike I am working on
Lightweight roguelike map generator in pure C
A library implementation of Dijkstra maps in C
Library of common classes used in the development of my roguelike games
🕷: Roguelike Sample
Cross-platform terminal emulator library
Generic 2D grid
Roguelike Library For Java (Alternative version)
Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
RAWIG (Roguelike Architecture, Written In Go) is ready to modify and expand roguelike architecture.
Add a description, image, and links to the roguelike-library topic page so that developers can more easily learn about it.
To associate your repository with the roguelike-library topic, visit your repo's landing page and select "manage topics."