A pseudo-3D grid-based maze game written in Python with PyGame
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Updated
Feb 17, 2024 - Python
A pseudo-3D grid-based maze game written in Python with PyGame
This C project is about creating a 3D polygonal game with ray-casting technique, that utilizes no GPU. Just like the breakthrough shooter games in the 90s. As of January 24th 2023, this is a collaboration project with @Dofidog and @UItsi.
A C# port of PyMaze made with SDL2
A Typescript project to simulate ray casting
School project: create a video game using ray-casting technology and a graphic library (with all the bonuses).
Cub3D is a 42 school team project to create a dynamic view inside a 3D maze using raycasting in the style of Wolfenstein3D.
Cub3D is a 42 school team project to create a dynamic view inside a 3D maze using raycasting in the style of Wolfenstein3D.
A simple 3D 'game' using MinilLibX (mlx), the graphic library of the 42School and the raycasting algorithm
game implemented using raycasting
👻😱 [OLD] Survival Horror Raycaster (C + Allegro5)
A Raycasting Engine for Flutter, based on https://github.com/vinibiavatti1/raycastingtutorial.
Perfect Shape is a collection of geometric algorithms that are mostly useful for GUI manipulation like checking containment of a point in popular geometric shapes such as rectangle, square, arc, circle, polygon, and paths containing lines, quadratic bézier curves, and cubic bezier curves. Also, some general math algorithms like IEEE-754 Remainder.
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