Raster manipulation for the Julia language
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Updated
May 12, 2024 - Julia
Raster manipulation for the Julia language
Differentiable rasterisation of point clouds in julia
An implementation of OpenGL 3.x-ish in clean C
Quickly and accurately render even the largest data.
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
Analysis of georeferenced rasters and vectors
3D rendering and animation engine for multifaceted displays on microcontrollers
Lucid: real-time GPU software rasterizer for exact OIT
2D Vector Graphics Engine Powered by a JIT Compiler
This is my personal library of code that is common to my different projects (Photosounder, SplineEQ, Spiral and others)
Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile rasterization (coarse rasterization), and pixel rasterization (fine rasterization, which calls the pixel shaders).
OpenGL baselayer library in C++
An improved AHN3 gridded DTM/DSM done as university project for the MSc Geomatics @ TU Delft
Coursework for UCLA's Graphics Elective (CS 174A)
A compilation of few rasterization techniques using Vulkan API.
A PyTorch Library for Accelerating 3D Deep Learning Research
Learning Resource for relating topics on Computer Graphics.
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