A PyTorch Library for Accelerating 3D Deep Learning Research
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Updated
Mar 15, 2024 - Python
A PyTorch Library for Accelerating 3D Deep Learning Research
Quickly and accurately render even the largest data.
Learn computer graphics by writing GPU shaders!
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
2D Vector Graphics Engine Powered by a JIT Compiler
Software rendering engine with PBR. Built from scratch on C++.
An implementation of OpenGL 3.x-ish in clean C
Vulkan Real-time Path Tracer Engine
Raster manipulation for the Julia language
C++ Framework for Computer Graphics Course at UPF
3D rendering and animation engine for multifaceted displays on microcontrollers
Analysis of georeferenced rasters and vectors
CPU Based Rasterizer Engine
A highly optimized CPU software rasterizer, which implements most of the common D3D pipeline stages.
This is my personal library of code that is common to my different projects (Photosounder, SplineEQ, Spiral and others)
A small software graphics renderer
Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile rasterization (coarse rasterization), and pixel rasterization (fine rasterization, which calls the pixel shaders).
Parallel and memory efficient CPU rasterizer. Can process and merge multiple meshes to a single voxel model.
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