Software rasterization, N-Body simulation and Game of Life in Rust + Haskell
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Updated
May 28, 2016 - Rust
Software rasterization, N-Body simulation and Game of Life in Rust + Haskell
Framework e Implementação para a disciplina de computação gráfica.
CPU Rasterizer
Rasterizer Project: Project based on the classic Computer Graphics Principles and Practice book
A software renderer loosely imitating the OpenGL pipeline.
Maven SVG rasterization plugin.This plugin converts SVG files to raster images like png, jpg.Also supports to convert to multiple resolution images for Android.
OMTP performance collection
Implementação de métodos de rasterização - Computação Gráfica
Basic rendering engine written in Java.
graphics rasterization (no longer working b/c source json is deleted)
3D vector algebra library for ATS, and a tiny renderer
A small software graphics renderer
A software renderer
A C++ and WPF implementation of Computer-Graphics-Principles And Practice by JOHN F. HUGHES, ANDRIES VAN DAM, MORGAN MCGUIRE, DAVID F. SKLAR, JAMES D. FOLEY, STEVEN K. FEINER and KURT AKELEY
3D Software Renderer in C++
This project is a study into the graphics pipeline, software rendering via rasterization and parallel programming (multithreading and SIMD) in C.
A highly optimized CPU software rasterizer, which implements most of the common D3D pipeline stages.
A light-weight CPU implementation of a 3D graphics pipeline for embedded systems
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