Esoterica Engine
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Updated
Jan 24, 2024 - C++
Esoterica Engine
A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects
From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
Custom renderer and physics engine written from scratch in C++/Direct3D 12.
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects. (code has New BSD license)
A player traversal toolkit for Unity.
Game engine playground.
FiveM Animations - Handsup, crossarms, crouch, pointfinger and ragdoll
The character at the beginning of the platform is thrown with the help of a slingshot and the number of characters increases or decreases according to the characteristics of the rings passed through. The level is completed successfully when more characters are collected than the number of enemies waiting at the end of the platform.
2D Fighting with ragdoll, shooting, health/damage system
Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.
A simple component that bakes ragdolls once all rigidbodies fall asleep
Ragdoll game featuring the matterjs physics engine
Improves the player's ragdolls after death by making them server-side, copying all of the player's parameters to itself before he dies. This addon has a great api for developers, which makes it easy to make add-ons based on it.
Verlet integration physics simulation with a point and stick editor all written in python.
Primeiro game feito por mim.
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