Real time 3D simulation of boids with graphics, created as a first Unity project for fun and learning.
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Updated
Jun 4, 2024 - C#
Real time 3D simulation of boids with graphics, created as a first Unity project for fun and learning.
love2d 编写的桌宠,目前实现了一只飞龙,使用程序动态生成的动画,自然流畅(至少希望是这样)。
A tool for adjusting bone proportions in real time for Unity Humanoid Rigs.
Simple implimentation of active-ragdoll in Unity.
High fidelity & high-res LED animations for microcontrollers with hardware FPU (Teensy 4.x, 3.5, 3.6 & ESP32 S3)
🕷️ Prodecural animation of a spider-like model
Create your own creatures to explore online worlds with friends and collect new parts to upgrade your stats and abilities! Complete quests, battle enemies, challenge friends to minigames, or just have fun roleplaying — the possibilities are endless when your imagination is the limit!
My first attempt at a procedural animation - a graph of interconnected nodes in 2D space. I am planning to expand this to the 3D space using Unity.
A compilation of renders created in Houdini, Blender, NX Siemens and SolidWorks. Some animations were scripted in Python or C/GLSL.
Simple procedural fire effect displayed on 16x10 RGB LED Grid using Micropython on Raspberry Pi Pico.
This was a small procedural animation project that I did in unity that explores some ways to procedurally animate a bipedal character with inverse kinematics and a wave function
A FOSS video game experiment.
Using OpenGL in C++, implement a seawave animation from time-dependent Perlin noise and also a physics engine
Plugin for Unreal Engine 4/5 👁🗨 Add procedural animations to your First Person Shooter by using Curves and modifying values 🔫
Internship at Concealand Game Studios, procedural walking animation training and testing.
Procedurally generate creatures in Unity - inspired by Spore.
Procedural animation example in Unity
The code for a short tutorial on procedural animations and how to create them thanks to the Animation Rigging package in Unity/C# (available in text format).
Procedural animation for insectoid limbs (WIP) in Unreal Engine 4
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