Mirrored implementations of polygon clipping/CSG/operations algorithm, in C (original, by Martínez et al) and ActionScript3 (port, by Mahir Iqbal)
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Updated
Jan 31, 2017 - C++
Mirrored implementations of polygon clipping/CSG/operations algorithm, in C (original, by Martínez et al) and ActionScript3 (port, by Mahir Iqbal)
Simple python module for finding convex polygons intersection.
Martinez algorithm for polygon Boolean operations, PHP library.
Computer Graphics project done during my bachelor degree in computer science.
Archive of release versions of the JTS Topology Suite
Asteroid game using pure Javascript. WATT usage converter using Angular1. Angular study covering module, controller, provider, injection. directives, events, filter, scope ...
Fast boolean operations for polygons, based on the Martinez "plane sweep" algorithm
Martinez algorithm for polygon Boolean operations
a library implementation of geometrical objects
Use c++ clipper to implement quadrilateral or polygon NMS.
The Tektosyne Library for Java provides algorithms for computational geometry and graph-based pathfinding, along with supporting mathematical utilities and specialized collections.
Janet bindings for clipper, a polygon utility library
Java port of https://github.com/velipso/polybooljs. Boolean operations on polygons (union, intersection, difference, xor)
Asteroid game minimal working physics using GJK Algorithm on Java Processing v3.5
A Unity helper class that adds features to colliders
An open source freeware polygon clipping library
Greiner-Hormann polygon clipping algorithm. Does AND, OR, XOR. Plays nicely with Leaflet. Handles non-convex polygons and multiple clipping areas. ~3kb footprint, no dependencies
A Swift version of polygon clipper.
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