C++ bindings for box2d 3.x physics engine (aka box2c)
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Updated
May 29, 2024 - C++
C++ bindings for box2d 3.x physics engine (aka box2c)
DOS Graphics and Physics Library written in C++98 & 8086 Assembly
A lightweight 2D physics engine written in C, for educational purposes.
Pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python
A Physics/game engine made entirely with C#.
A very fast and scalable physics engine, based on Box2D.
a modular physics simulation engine implemented in Java. It provides the functionality to simulate the motion and collision of objects under the influence of forces. The engine can be easily integrated into any project that requires physics simulations, such as games or educational software.
A surprisingly decent physics engine that I got bored of and stopped working on :)
Implementation of Particle-based Viscoelastic Fluid Simulation
A videogame for INT D 450. A 2D platformer based in Unity. (Work In Progress)
Mechanics simulation. Springs, bungees, rods, cables and collisions are simulated.
A custom physics engine for unity including collision detection and applying forces with included Dijkstras and A* pathfinding
Physics engine developed for 2D games set in space.
This is a simple 2D simulation where you can spawn particles of both positive and negative energies and they'll interact with each other due to their gravitational forces.
A new version of agar.io
Lightweight, cross-platform, 2D game engine | ECS; Lua Console; Physics; Tile based
This project visualizes the curvature of spacetime around a massive object using a Schwarzschild metric approximation.
Leo is a 2D physics framework. Using Box2D under the hood.
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