Physically-based CPU and GPU ray-tracer
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Updated
May 26, 2024 - C++
Physically-based CPU and GPU ray-tracer
Raytracing and photon-mapping renderer written in 100% pure Rust
Renderer that implements two ray tracing algorithms: photon mapping and path tracing. Assignment for the Computer Graphics subject of the Computer Engineering degree at the University of Zaragoza.
Physically based renderer based on Nori in C++11
PKU22秋可视计算与交互概论lab,以及大作业。大作业从零实现了光子映射算法,实现了比较好的焦散效果。原网址:https://gitee.com/pku-vcl/vcx
Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017
Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018
A collection of gradient-domain light transport algorithms implemented with Mitsuba
3 flavors of path tracing renderers, one adapted from course with prof. Greg Turk
Volumetric progressive photon mapping written in C++.
Implementation of the photon-mapping algorithm.
Physically based renderer with Path Tracing and Photon Mapping.
Experimental Global Illumination Renderer
Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.
minimal but extensible header only implementation of photon mapping in C++
Implemenation of "Consistent Post-Reconstruction for Progressive Photon Mapping" (Pacific Graphics 2021)
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