A 3D engine based on WebGPU, including GLTF/OBJ Loader、PBR Render 、HDR Loader and IBL Pre filtered Env Map. Provide a Scene to add 3D objects easily.
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Updated
Jun 5, 2024 - TypeScript
A 3D engine based on WebGPU, including GLTF/OBJ Loader、PBR Render 、HDR Loader and IBL Pre filtered Env Map. Provide a Scene to add 3D objects easily.
Vanilla RTX GitHub Repository, A PBR Resource Pack for Minecraft Bedrock Edition: Vanilla Resources Made Available for Minecraft RTX
MatFuse: Controllable Material Generation with Diffusion Models (CVPR2024)
Real-time cloth simulation, developed in C++/OpenGL, that employs a Mass-Spring System, inspired by the paper "Fast Simulation of Mass-Spring Systems" by Liu et al. Parallelized using OpenMP and features Physically-Based Rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic, immersive sky.
MaterialX C++ and Python libraries
A rendering project using the Vulkan API. Will eventually feature raytraced soft shadows, raytraced reflections, and raytraced ambient occlusion.
PBR Seamless Textures for AR/VR
A grahics/videogame engine writen in C++ using OpenGL.
Real-time ocean simulation developed in C++/OpenGL, that employs Fast Fourier Transform (FFT), inspired by Jerry Tessendorf's paper 'Simulating Ocean Water'. Parallelized using OpenCL and features physically-based rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic and immersive sky.
Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.
Unfinished project to rebuild GTA's graphics engine with advanced rendering techniques
A synthetic data generator for retail object detection, which is built with Blender and Python.
A simple test of Xenko PBR material use.
a soft renderer written in rust
A simple rendering library to experiment with CG techniques in OpenGL
Rendering framework / game engine for Java
A simple rendering library to experiment with CG techniques in OpenGL.
🤖🖌️ Generate photo-realistic textures based on source images or (soon) PBR materials. Remix, remake, mashup! Useful if you want to create variations on a theme or elaborate on an existing texture.
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