OpenGL Rigid Solver implementation using the Framework OGL4Core provided by the University of Stuttgart. Final Project WS17/18, Practical Course Visual Computing
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Updated
Feb 20, 2018 - C++
OpenGL Rigid Solver implementation using the Framework OGL4Core provided by the University of Stuttgart. Final Project WS17/18, Practical Course Visual Computing
Machine Learning Application in HEP for improving signal significance for ALICE data, LHC-CERN
A framework for particle identification and energy estimation using a sequential Monte Carlo method
This contains a collection of Particle Systems that can be used for Game development.
Z Boson Analysis script in Python based on the C++ version from the 13 TeV ATLAS Open Data Analysis Frameworks.
Study of Q-ball dynamics in complex scenarios
Codes for reproducing the results of arXiv:2207.04157
A tool which finds the Clebsh-Gordan coefficient, given values of j and m
Physics with Particles
Analysis pipeline capable of searching for dark compact objects in the Milky Way through astrometric lensing in real or mock Gaia DR4 data.
Representation of various quantum phenomena
This is a particle system I designed for the 8-bit gaming platform, the Arduboy. However, it can be ported to other platforms with ease.
Used as part of the CREST project by Nat Karmios, Nima Sahba, Carlos Barredo, and Lucas George.
A conda environment setup for high energy physics, data analysis and machine learning with TensorFlow and PyTorch compatible with MacOS M3
ttH process analyzer (based on previous work of GonzalezFJR and others)
Tracks the trajectories of alpha and beta particles in a Cloud Chamber detector and exports the tracked trajectories along with the linear fit of the trajectories.
Simple framework to tag cosmic rays at MicroBooNE based on hits
Implications of Z' and LQ with imaginary couplings to B decays and Bs mixing Companion code to arXiv:1805.03636
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