A virtual reality project created using Unity, and Oculus quest 2 aims to raise awareness about alcohol addiction.
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Updated
May 22, 2024
A virtual reality project created using Unity, and Oculus quest 2 aims to raise awareness about alcohol addiction.
An OpenXR streaming application to a standalone headset
Unreal Engine 5 Realsense Android and Windows Plugin
Virutal Reality comparative simulation for crowd simulation algorithms tested on VR headsets. Simulates two crowd control algorithms for pedestraians in four diffrent scenarios. Powered by XR lib, Oculus lib, Unity
Become a manatee and learn about eutrophication in this VR game built with Unity!
Contrôleurs et Intéractions avec un casque de RV Oculus Quest 2 à l'aide d'un petit jeu de basket
Quest 2 (and Quest 1, Quest Pro and newer) OSC and ADB powered battery information sender, now with OpenRGB support
A virtual reality project that visualizes Data Structures and Algorithms for a better understanding. This project is build using Unity 3d and it's compatible with Oculus Quest 2 by Meta Platforms, Inc. This project it's part of Virtual Technologies Erasmus+ project - 2nd Student Training sponsored by European Union (Erasmus Programme) in collabo…
Remote teaching project for use in VR using Unity, WebSocket, and WebRTC
This work describes an immersive control system for the Spot robot by Boston Dynamics, designed to track the head movements of the operator wearing the Meta Quest 2, while also utilizing touch controller commands for locomotion control.
Enginnering project, immersive VR experience for Oculus Quest 2
Embark on a Sonic Adventure: Creating Beat Saber VR – A Developer's Odyssey
A XR based solution for live training of troops using rendering techniques, ML and hardware integration etc. This project was presented in SIH 2023 under the problem statement no: SIH1410
A sample to create your own Unreal Scene Project for Meta Quest 3, Meta Quest Pro. Works with Meta Quest 2 but it is not recommended. Use it to learn Unreal Engine
TactiScape VR is a research tool developed by Advait Ukidve to test the effects of simulated tactility on the tangibility of a 3D Sculpting system. It is developed using OpenXR and the Unity Game Engine aimed towards standalone and tethered VR headsets.
Proof of concept for VR concert application for Oculus Quest 2. Developed for NeXR Labs.
Extra keyboard layouts for Oculus Quest. Tested on Oculus Quest 2
Embark on a Sonic Adventure: Creating Beat Saber VR – A Developer's Odyssey
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