Simple FPS Game to learn Photon 2 Service and basic fps concepts
-
Updated
Aug 13, 2022 - C#
Simple FPS Game to learn Photon 2 Service and basic fps concepts
An arcade shooter made in Unity, building in functionality that scales gameplay elements like health and EXP with multiple factors. Object pooling was implemented to aid performance.
A simple playground for myself to demonstrate some game development technologies and tests.
Pooling Manager for Unity
A Rust library made for fast, parallel friendly memory pool with ability to go from modifiable RAM to shareable (unmodifiable) RAM with Atomic Reference Counters and then back to modifiable RAM which will then be stored at the pool to be re utilized.
Easy to use Object Pool Manager
Object pooling system that runs a single process over object clusters on multiple threads
Java Memory Management Workshop to gain a deep understanding of memory management in Java and master best practices for efficient memory handling.
Example of object pooling in Phaser 3
Used to easily create and manage instances of prefabs as pools of a given size, that saves having to utilize destroy and instantiate when wanting to use an instance of that prefab.
A Space Invaders remake using SDL and C++ done in one week.
ObjectPooling Plugin for Godot
Prefab instance pool that is configurable in the Inspector, supports any engine Object type and is available as a serializable C# class, MonoBehaviour and ScriptableObject
Unity's Object Pool and Stacking Beforehand, Counting Total, Active, Inactive Prefab Samples
Implementation of Object-pooling concept in unity 2d game development using c-sharp language
Add a description, image, and links to the object-pooling topic page so that developers can more easily learn about it.
To associate your repository with the object-pooling topic, visit your repo's landing page and select "manage topics."