The sample purpose is to use lookup table to speedup original GPU performance between different shading/texture methods
-
Updated
Jun 5, 2020 - C++
The sample purpose is to use lookup table to speedup original GPU performance between different shading/texture methods
Blender add-on to compute height from normal maps
Style preset for turning a layer into normal map. for raised panelling, text or icons.
A Construct 3 effect. Control colored point lights that interact with a 2D normal map texture. The result is a simulated 3D lighting effect.
A GameEngine library for OpenGL developed for educational purposes.
A utility for processing a texture using its normal map.
aseprite height map to normal map script, fork from: https://gist.github.com/ruccho/efa1139ddd6da6d4d22def161209d2e7
Convert the normal maps used in the game Transformers: Fall of Cybertron to the Mikk format
Generate a normal map or displacement map from a photo texture with UNet
Source SSBump to modern normal map converter
A Sci-fi panel height-map generation and auto-tiling tool for adding easy yet sophisticated details to your models
Height map editor with automatic normal map generation for 2D textures
Add a description, image, and links to the normalmap topic page so that developers can more easily learn about it.
To associate your repository with the normalmap topic, visit your repo's landing page and select "manage topics."