A texture baking tool / 3D viewer
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Updated
May 25, 2024 - C++
A texture baking tool / 3D viewer
Estimates a depth mapping from a given normal mapping.
This repository contains the projects completed as part of a computer graphics course.
A Unity project made during my game development specialization, intended to show mastery of the topics we covered during the first period
OpenGL C++ Graphics Engine
Simple 2D and 3D OpenGL scenes developed as projects for university course
Graphics engine written in C++ using DirectX11
Per-Vertex Radiosity Normal Mapping for Nintendo DS
"Quickly and easily generate normal maps from your 2D images with adjustable height and sampling radius using this intuitive and easy to use application" -Softpedia
C++ CPU Software-Rasterizer
Unity3D high-performance utilities for texture maps (WIP)
An easy to use Blender Add-on that allows you to bake Bevel Shader to the Normal Map, Ambient Occlusion to the AO Map in fully automatic mode.
OpenGL - Normal Mapping, Parallax Mapping, Displacement Mapping, Tessellation, and Cube Mapping
Unfinished project to rebuild GTA's graphics engine with advanced rendering techniques
A 3D game demo using a pseudo 3D game engine built using OpenGL and C++
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
aseprite height map to normal map script, fork from: https://gist.github.com/ruccho/efa1139ddd6da6d4d22def161209d2e7
Converts a depth map image to a normal map image using Python
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