normal-mapping
Here are 58 public repositories matching this topic...
A basic rendering engine written in C++ and GLSL using OpenGL. It was originally created for my last high school project (Gymnasiearbete). Active from October to December 2019.
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Apr 27, 2021 - C
Convert the normal maps used in the game Transformers: Fall of Cybertron to the Mikk format
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Jan 26, 2023 - Python
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Aug 10, 2022 - C++
Simple 2D and 3D OpenGL scenes developed as projects for university course
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Feb 24, 2024 - C
A tiny software rasterizer.
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Aug 31, 2022 - C
an interactable procedurally generated landscape environment
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Oct 6, 2020 - C++
Bump Mapping implementation in WebGL
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Feb 11, 2021 - JavaScript
An accompany to https://github.com/V-Sense/DeepNormals
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Jan 15, 2023 - C++
Normal mapping with parallax occlusion mapping and self-shadowing sample code
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Nov 30, 2021 - C++
The sample purpose is to use lookup table to speedup original GPU performance between different shading/texture methods
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Jun 5, 2020 - C++
wip basic node graph system for photometric stereo
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Apr 14, 2022 - JavaScript
This repository contains the projects completed as part of a computer graphics course.
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May 14, 2024 - JavaScript
OpenGL Playground repository for tracking my progress in learning OpenGL.
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Aug 15, 2022 - C
3D normal map estimation pipeline using low resolution and highly occluded images
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Oct 29, 2022 - Jupyter Notebook
Messing around with OpenGL ES 2.0 on Android
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Apr 22, 2017 - C
A basic opengl example using Valve's ssbump (radiosity normal mapping)
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May 24, 2022 - C
Unity3D high-performance utilities for texture maps (WIP)
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Dec 17, 2023 - C#
Unfinished project to rebuild GTA's graphics engine with advanced rendering techniques
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Nov 25, 2023 - C++
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