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Stippling is a project focused on developing a research line under the Non-Photorealistic Rendering area of Computer Graphics. It is a multi-platform 3D engine whose purpose is simulating artistic handmade stippling through the use and improvement of existing 2D algorithms (using a picture as input) and 3D reconstruction (of the objects in the p…
Playing around with real time raytracing and non-photorealistic rendering for the contest subission of the Computer Graphics course University of Groningen 2020. This was the winning entry for the Ray Tracing category and the runner-up for the OpenGL category.
Reconstruction of the fast neural style transfer (Johnson et al.). Some portions of the paper have been improved by the follow-up work like the instance normalization, etc. Checkout transformer_net.py's header for details.
Create naive (no temporal loss) NST for videos with person segmentation. Just place your videos in data/, run and you get your stylized and segmented videos.
Reconstruction of the original paper on neural style transfer (Gatys et al.). I've additionally included reconstruction scripts which allow you to reconstruct only the content or the style of the image - for better understanding of how NST works.