Industry-standard navigation-mesh toolset for games
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Updated
May 10, 2024 - C++
Industry-standard navigation-mesh toolset for games
Distributed Java game server, including cluster management server, gateway server, hall server, game logic server, background monitoring server and a running web version of fishing. State machine, behavior tree, A* pathfinding, navigation mesh and other AI tools
Unity NavMesh 2D Pathfinding
A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)
Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
Java Port of Recast & Detour navigation mesh toolset
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
A lockstep ARPG demo for LockstepEngine
A fully dynamic planar navmesh for Unity supporting agents of any size
First person shooter with Unity terrain and AI pathfinding (http://gdev.tv/cudgithub)
This project provides unity scripts to export navmesh data into tile cache files that can be used directly by recastnavigation
Alternative to Unity's NavMesh system where the agents avoid each other.
Unity client navmesh export to server for pathfinding
A list of resources and tutorials for those doing programming in Unity.
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