C++ multi-threaded raytracer experiment with anti aliasing, motion blur, depth of field and other features
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Updated
Sep 15, 2019 - C++
C++ multi-threaded raytracer experiment with anti aliasing, motion blur, depth of field and other features
Sample OpenGL project with "Velocity Map" generation and "Per-Object Motion Blur" effect.
🏇🏻💨 Apply motion blur to any HTML element as it moves
xash3d fork for software based strobing (StrobeAPI for C).
Assignments for CMP205 (Computer Graphics) course
An Implemention of "A Reconstruction Filter for Plausible Motion Blur"
This is a fork of smoothie-rs I ensure works on GNU/Linux, so its usually behind by a couple of commits.
Playing with Ray Tracing techniques
Bachelor Thesis
A simple toolbox which does Red-Eye Reduction and Segmentation based Selective Blurring of Images. Has a simple Tkinter based GUI, which accepts images and performs the selected functions.
Fury Road, a JavaScript/PixiJS racing game
AGH Computer Vision course project in collaboration with @KubaGwozdz
Adds motion blur effects to projectiles and npcs. Instant epic mode. Adjust settings if laggy. Config: Documents/My Games/Terraria/ModLoader/Mod Configs/Motion Blurs Config.json
This repository provides Python code and tutorials for simulating motion blur in images and restoring them using spatial and frequency domain techniques. Explore motion blur effects, apply blur in both domains, and restore original images. Ideal for image processing and computer vision projects.
user-friendly web interface for smoothie-rs
NVIDIA GameWorks Graphics Samples: A backup of the newest version of this GL4, GLES2, GLES3, and Vulkan SDK that I could find. [SDK 3, 16 August 2017, 36 Commits]
Modified blurring routines from pyblur
Pytorch Code for "Photon-Limited Blind Deconvolution using Unsupervised Iterative Kernel Estimation" (Transactions on Computational Imaging)
Best Minecraft Motion Blur Shader
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