C++ multi-threaded raytracer experiment with anti aliasing, motion blur, depth of field and other features
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Updated
Sep 15, 2019 - C++
C++ multi-threaded raytracer experiment with anti aliasing, motion blur, depth of field and other features
Bachelor Thesis
Sample OpenGL project with "Velocity Map" generation and "Per-Object Motion Blur" effect.
🏇🏻💨 Apply motion blur to any HTML element as it moves
xash3d fork for software based strobing (StrobeAPI for C).
Motion Blur for Universal RP (as same as PPSv2)
Rankings include: ABME AdaFNIO ALANET AMT BiT BVFI CDFI CtxSyn DBVI DeMFI DQBC DRVI EAFI EBME EDC EDENVFI EDSC EMA-VFI FGDCN FILM FLAVR H-VFI IFRNet JNMR LADDER M2M MA-GCSPA NCM PerVFI PRF ProBoost-Net RIFE RN-VFI SoftSplat SSR ST-MFNet TDPNet TTVFI UGFI UPR-Net UTI-VFI VFIformer VFIFT VFIT VIDUE VRT
AGH Computer Vision course project in collaboration with @KubaGwozdz
Modified blurring routines from pyblur
Assignments for CMP205 (Computer Graphics) course
Best Minecraft Motion Blur Shader
Fury Road, a JavaScript/PixiJS racing game
Adds motion blur effects to projectiles and npcs. Instant epic mode. Adjust settings if laggy. Config: Documents/My Games/Terraria/ModLoader/Mod Configs/Motion Blurs Config.json
user-friendly web interface for smoothie-rs
An Implemention of "A Reconstruction Filter for Plausible Motion Blur"
Add motion blur to videos
This is a fork of smoothie-rs I ensure works on GNU/Linux, so its usually behind by a couple of commits.
Playing with Ray Tracing techniques
Motion blur for stride
Blind deconvolution of motion blur
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