socket based relay server to connect multiple clients of Dust765's fork of ClassicUO
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Updated
Jul 4, 2021 - C#
socket based relay server to connect multiple clients of Dust765's fork of ClassicUO
A extensive rewrite of the 4Story Server Code
An MMORPG group project.
Isekai*Engine - Multiplayer Game Engine
a massively multiplayer online role-playing game client
An alternative client for global version of SoulWorker
Historical source code of an early Open Source (GPL-licensed) 3D MMORPG client, its 0.4.0 version, released originally on 2000-02-15.
POC of a little isometric multiplayer game with dynamic terrain I tried out a long time ago. (Demo videos in the youtube link below)
2D MMORPG Game Engine & Framework
Script for effortlessly hunting Pokémon in MMORPG game. Automate action by AutoIT and extract game data with optical character recognition (Tesseract)
Unity3d client for farm/survival based MMORPG. Uses Netcoreserver for transport, protobuf-net for serialization, RSA for encryption
Alphastorms MMO Engine
DeusWare, a console-based MMO RPG (in-dev)
Experimental Procedurally Generated C#/Unity/Azure MMO
This repository will help you set up your Twelve Sky 2.5 server project on an Ubuntu-based server.
Client for Arcane, a retro-style MMORPG.
Recently, the company is doing network-synchronized interactive gameplay, which is similar to the MMO in the game field. Therefore, I have verified some basic technical points based on the mature game engine Unity, and contributed to the open source community for your reference.
A lightweight console client for the MMORPG Ryzom
runescape classic client transpiled to javascript with teavm (mudclient204)
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