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Final Year Project at UAM. study and develop of a fire monitoring system using drones.Using a Unity3D enviroment and reinforce learning to train the agents to track the fire expansion and obtain information with a high degree of reliability with respect to the real fire growth.
Academic project for COGS 300. Utilizing ML-Agents, an AI tool for the Unity game engine, my team and I programmed a robot to fight in the class competition. Fifth place.
MLAgents project enables the creation of AI agents using reinforcement learning techniques. It features a pre-configured mechanism for agents and a gaming environment where they learn and perform tasks.
2021/2022 sem 1 - AI Game Group Assignment Project - Last Man Standing - A Unity horror game that utilized Navmesh, Waypoints, State Machine and ML-Agents.
This repository contains a University project on the Reinforcement Learning subject, in which we develop a bot able to use some of Brandon Sanderson's Mistborn fantasy book's abilities in order to reach a goal in a 2D platform environment.