Walking simulator: spatial design and environmental storytelling project
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Updated
Nov 12, 2022 - C#
Walking simulator: spatial design and environmental storytelling project
Some Games!
cs 1.6 map for the winter wonderland gamebanana mapping contest
Map file parser and converter for the Quake FPS games
A short platformer game written in C++ and using the SFML library.
A competitive multiplayer map in Quake set in Deathmatch mode
A projet where i follow a tutorial and practice some C# and game development
Script for Unity ProBuilder + RealtimeCSG mapping that deletes faces with 0 area (containing NaN tangent coords)
Shipped level designs officially added to Team Fortress 2 (Valve Software) and other level designs.
This is a Prototype Game for a Leveldesign Exam.
Practice project with terrain editor tools. Sculpting terrains from scratch. Added textures to the terrain like sand, moss, snow, dirt textures. Added water system. This project has a first person camera controller attached to the player so you can explore the terrain as well.
A plugin for CRYENGINE to create buildings from modules
Project made in Unreal Engine 5, I developed the player mechanics; movement, sprint, aim, firing, creating the AI for the enemies, and programming the UI.
Working with terrain tools eg. brushes, trees, water, different textures etc.
Creates a node which conforms spot locations to a surface - similar to path conforming module. The conformation is done after the object offset randomization is complete, so is more accurate per-object.
A project dedicated to improving the Valve Hammer Editor through DLL injection
Main Repository for my MSc thesis about Procedural content generation via machine learning applied to videogames levels (Doom I/II)
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