Shipped level designs officially added to Team Fortress 2 (Valve Software) and other level designs.
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Updated
May 9, 2024
Shipped level designs officially added to Team Fortress 2 (Valve Software) and other level designs.
This is a Prototype Game for a Leveldesign Exam.
Walking simulator: spatial design and environmental storytelling project
Some Games!
A project dedicated to improving the Valve Hammer Editor through DLL injection
cs 1.6 map for the winter wonderland gamebanana mapping contest
Map file parser and converter for the Quake FPS games
A short platformer game written in C++ and using the SFML library.
Project made in Unreal Engine 5, I developed the player mechanics; movement, sprint, aim, firing, creating the AI for the enemies, and programming the UI.
A competitive multiplayer map in Quake set in Deathmatch mode
Creates a node which conforms spot locations to a surface - similar to path conforming module. The conformation is done after the object offset randomization is complete, so is more accurate per-object.
Practice project with terrain editor tools. Sculpting terrains from scratch. Added textures to the terrain like sand, moss, snow, dirt textures. Added water system. This project has a first person camera controller attached to the player so you can explore the terrain as well.
A projet where i follow a tutorial and practice some C# and game development
Script for Unity ProBuilder + RealtimeCSG mapping that deletes faces with 0 area (containing NaN tangent coords)
Working with terrain tools eg. brushes, trees, water, different textures etc.
A plugin for CRYENGINE to create buildings from modules
Main Repository for my MSc thesis about Procedural content generation via machine learning applied to videogames levels (Doom I/II)
A toolkit to design a level in TrenchBroom and export it to Defold
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