ModularManagement config script for removing "fun" items from Kerbal Inventory System. For Kerbal Space Program.
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Updated
Apr 24, 2023 - HTML
ModularManagement config script for removing "fun" items from Kerbal Inventory System. For Kerbal Space Program.
Loosely SSPX-alike parts for all life support systems
Adds Nuke's Unlimited agent, flags, and common config files used in all Nuke's Unlimited's add-ons for Kerbal Space Program.
European Space Agency's (ESA) future launcher Ariane 6 (Ariane) for Kerbal Space Program.
Tiny part addon that adds Nuke's Tiny Girders for Kerbal Space Program.
Adds Inflatable PicoPorts for Kerbal Space Program. Requires PicoPorts part mod and Making History (DLC).
This parts addon adds the Kirov AirShip in your game. For Kerbal Space Program.
Tiny part addon that adds Nuke's Tiny Engines for Kerbal Space Program.
ModularManagement config script for to allow mining and converting Ore without storage tanks by adding a small amount of storage to stock parts. For Kerbal Space Program.
KSP mod. US2-compatible parts and new experiments.
Simple kOS addon for Kerbal Space Program.
Tiny part addon that adds Nuke's Tiny Pods (okay, just one for now) for Kerbal Space Program.
Dr. Jet's ChopShop is an eclectic collection of special parts and reconfigurations mainly focused on rover missions. For Kerbal Space Program.
Eleven parts to construct ships inspired by the Discovery One in 2001: A Space Odyssey. For Kerbal Space Program.
Agency, flag(s) and common configs for Hot Beverage Inc (HBI). For Kerbal Space Program.
Coyote Cargo Freighter by Coyote Space Industries (CSI) is a massive parts pack for Kerbal Space Program.
Ever thought, that you need an actual nosecone for plane parts? This parts addon adds nosecones containing Monopropellant and mostly translational RCS-Thrusters. Ideal for keeping your nose up during reentry! For Kerbal Space Program.
DaMichel's Part Pack for Kerbal Space Program.
These modules are an alternative to solar panels, also offering way better weight and endurance than batteries. They are set to last for 14 (Kerbin) days, so they should be useful for missions for which solar panels are not a suitable option due to aesthetics or such. Operation is fairly realistic. For KSP.
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