Graduate level Artificial Intelligence coursework
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Updated
Dec 13, 2017 - C++
Graduate level Artificial Intelligence coursework
🧩 Solver for N-Puzzle & N-Queens using Genetic Algorithms, A*, and more in Python
Artificial Intelligent algorithms implementation on basic games
Connect4 game implementation and AI with MiniMax, Alpha-Beta Pruning, Iterative Deepening
simple solver for a pocket cube
An AI playing Gomoku 15x15 using Negamax algorithm, NegaScout algorithm, Zobrist Hashing, Null Window written in C++
Game-Playing Agent
Homework for the Programming Paradigms course @ ACS, UPB 2019
Course work for SSU's CS480 which is a survey of techniques that simulate human intelligence.
This project implemented the AI with Minimax Algorithm, Alpha-Beta Pruning and Iterative Deepening algorithms to play Sudo Isolation Game.
Agent to play TUCAnts. It's a game similar to Checkers.
Kalaha game written in Python, PyQt and C++
This is a Python project that uses Tkinter to develop the front end of the application and Python to implement AI searches. This has a cool graphical interface and visualization to make the project look aesthetic.
Learning the basics of modern AI
FreeCell AI implementing BFS/DFS/A*/Iterative Deepening in Python
Solving by iterative deepening and hill climbing with random restart
Sokobond game developed for the Curricular Unit of Artificial Intelligence. Developed Artificial Intelligence Algorithms to solve 10 different levels, all with different complexities and new game mechanics
an adversarial search agent to play the game "Isolation"
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