Godot C++ library for optimized bullets performance
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Updated
Jun 4, 2024 - C++
Godot C++ library for optimized bullets performance
A custom Godot node that extends RichTextLabel to use Markdown instead of BBCode.
A high performance, editable terrain system for Godot 4.
Godot Engine plugin to allow Editor File System to dock at the bottom panel.
📜 A simple quest system for Godot 4
An addon for managing out of band addons in Godot 4.2+
A Godot addon that adds a trackball camera node without gimbal lock.
A collection of pure GDScript addons for Godot
A Godot editor addon to batch-modify material assets.
A Godot Editor panel to save text and quickly copy it to clipboard
A tool to automatically create materials based on a selection of texture files
Screen Output is a logging tool made for Godot 4 that allows you to print messages to the screen for debugging and development purposes.
Tilemap Merger is TileMap editor addon for Godot 4.
A upgraded Godot plugin API class.
🔐 Store and consume environment variables for your Godot project inside a .env file
Camera transition is a simple solution to transition seamlessly between multiple cameras in both 2D and 3D.
LDtk importer for Godot (mono)
Collection of random GodotEngine addons (updated and tested with version 3.x)
AnimationPlayer SpriteFrames Helper allows for an easier addition of SpriteFrames animations into the timeline of an Animation.
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