Simple "realtime global 2D-radiosity", compute on CPU or GPU
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Updated
Aug 28, 2015 - Lua
Simple "realtime global 2D-radiosity", compute on CPU or GPU
Global illumination implementation
Converting vertex meshes to voxel data and visualizing using VCT
An instructive one-file Ruby path tracer
A simple library for photorealistic generative graphics
This demo reel, created as a final project for Advanced Graphics class, demonstrates several graphics techniques like Terrain Rendering, Level of Detail, Reflection, Global Illumination, Particle Effects. The scene shows a layout with mountains, hills, water bodies, natural vegetation, with effects of daytime and weather changes (rain/sunny) and…
Simple raytracer developed over the course of a weekend.
Real-Time Global Illumination using Precomputed Light Field Probes
a simple raytracing renderer 一个简单的光线跟踪渲染器
Implementation of Crytek's Light Propagation Volumes algorithm in WebGL
eve's_project
Novel geometry and rendering algorithms implemented during my phd
A path tracer in 300 lines of C++
Renderer designed for light transport experimentation.
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
A naive path tracing (global illumination) implementation written in C#.
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