Robust and simple implementation of the Gilbert-Johnson-Keerthi (GJK) distance and the Expanding Polytope Algorithm (EPA)
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Updated
May 12, 2024 - C#
Robust and simple implementation of the Gilbert-Johnson-Keerthi (GJK) distance and the Expanding Polytope Algorithm (EPA)
2d collision test for game-development in rust
Implementations of the GJK and EPA algorithm for performing proximity queries on pair of convex shapes
Go module closest provides you calculating the closest points of two convex hulls.
2D Physics engine written in Typescript
Fast and reliable implementation of the Gilbert-Johnson-Keerthi (GJK) algorithm for C, C#, Go, Matlab and Python
Игровой движок
Project for Computational Geometry class.
A GJK and EPA collision engine made with pure Haxe.
Geometric Algorithms implemented for Java Processing v3
Asteroid game minimal working physics using GJK Algorithm on Java Processing v3.5
A basic implementation of the GJK algorithm using Raylib rendering
A fast module for computing proximity queries between convex bodies in 2D/3D
Gilbert-Johnson-Keerthi (GJK) collision detection algorithm in 200 lines of clean plain C
Computer Science MSc dissertation on the development of a simple rigid body physics engine.
Physics Simulation
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