An attempt at remaking the popular battle royale game, Fortnite, using Unreal Engine 4 and Amazon GameLift
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Updated
Sep 29, 2021 - C++
An attempt at remaking the popular battle royale game, Fortnite, using Unreal Engine 4 and Amazon GameLift
A simple full-stack game sample using GameLift and AWS services.
Gamelift Client SDK for Unreal Engine 4.
Sample project integrating AWS GameLift with Unreal Engine
DEPRECATED: Please refer to the website link for the latest version under AWS Game Backend Framework
A multi-player game sample (server and client), developed with the Unity game engine, illustrating basic integration with Amazon GameLift. View the sample source code or build the project and experiment with game server deployment on the Amazon GameLift service.
Game Server/Client Sample for Amazon GameLift
AWS Lambda backend for the GameLift Unreal Engine sample project
Amazon Gamelift extension for the Defold game engine
For running containerized game servers on Spot instances reliably and safely
GameLift Integration Kit for Unreal Engine 5 and 4 is a plugin that allows you to integrate your game with Amazon GameLift with support for FlexMatch.
An Unreal Editor Plugin to setup and tear down GameLift deployments
This is a reproduction case for Amazon's GameLift Realtime C# SDK with the Unity3D engine. It allows for quick testing of the solution's ability to create DTLS 1.2 and TLS 1.2 connections on a number of platforms. Developed alongside a production mobile game app at my current job using the same system.
Guidance for getting quickly started with hosting persistent world games and virtual worlds on AWS leveraging Amazon GameLift, a fully managed game server hosting solution, with a serverless backend service and management layer.
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