An experimental Game Boy Advance and Nintendo DS game engine written in modern C++: Read-only mirror of https://gitlab.com/insightgit/Morpheus
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Jul 26, 2021 - C++
The Game Boy was a line of handheld gaming devices created and sold by Nintendo. Typically development of the Game Boy done today includes homebrew games, emulator building, and preserving code and coding techniques.
An experimental Game Boy Advance and Nintendo DS game engine written in modern C++: Read-only mirror of https://gitlab.com/insightgit/Morpheus
Page web décrivant le projet ! Jouons ensemble à tous les jeux de rôle sur GameBoy Advance via GitHub, contre le Covid en 2020 !
Walk around in squares inside a ROM game
GBA sound demos for testing different sample rates and bit depths
ROM GameBoy Advance Head Builder & Fixer , Alternative gbafix
Sage is a lightweight GBA development library for mode 5 inspired by 3DSage.
A nifty software to upload homebrew apps into your Game Boy Advance using an xboo cable for Linux and Windows
A spinoff of The World's Hardest Game built as a C program for the GBA.
DUsK, a library for gameboy advance development
My final project for CS 2261 at Georgia Tech. A top down and sidescrolling RPG built in C and assembly for the Gameboy Advance, using all original art and designs. Click the link and then click anywhere to launch the online emulator on CS2261 website!
Converter between modern image formats (typically PNG) and those used by retro game hardware.
GBA++ | gameboy advanced emulator implemented in C++17 🕹️
A Gameboy Advance emulator that kinda works
Ejemplo Juego de Game Boy Advance con Rust
Command line tool to convert FAS file format from FASM (flat assembler) to any Symbol format.
A randomizer for Kuru Kuru Kururin utilizing Bizhawk-specific Lua scripts
Rather crude DS homebrew to dump GBA game paks.