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2D RPG desktop game developed in JavaScript using Phaser 3. The Player has to use arrow keys to move the sprite and the space key to beat the enemies. App uses leaderboard API to post the player score to the server. The top 5 scorers are displayed in leaderboard.
A React and Rails implementation of the board game Onitama. Uses ActionCable to communicate between the server and players and allows realtime two player games.
Using power of Three.js and Ammo.js .Class oriented , script type module. No build needed. Networking with webRTC/Node.js signaling server. First person shooter
The bounce pad component will allow creators to place these around the map which could be used to get to certain areas of the level that could be unreachable by other means.
Sprinting in games can help the player get from one point to another more quickly. This is useful if mounts are disabled (i.e., don't fit the theme of the game) and you need the player to have the option to increase their speed.
The Shared Pickups component will allow you to place pickups in your game that can be picked up by all players. Instead of pickups becoming a race to who can get them first, every player will have a chance to collect the pickup.