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This repository contains low-level bindings for Vulkan used in Evergine.
Evergine.MRTK provides a set of components and features to accelerate cross-platform XR application development in Evergine.
CarRental App UI Challenge made with .NET MAUI.
This project aims to showcase the capabilities of .NET MAUI by integrating 3D assets using Evergine. By extending the default .NET MAUI template, we've incorporated engaging 3D content to demonstrate the exciting possibilities of this framework.
Slides and samples from my .NET Conf 2023 session "Building 3D apps with .Net MAUI and Evergine"
This repository contains all the official samples of Evergine.
This demo shows how you can integrate Evergine in an application using the WindowSystem.
This demo was created by Evergine.
Evergine GPU Particle system sample.
This demo was created by Evergine.
Evergine Low-Level API samples.
This Neural Radiance field (NeRF) demo was create with Evergine and use Nvidia Instant-NGP.
This Path Tracer demo was created with Evergine.
This demo scene uses Evergine with .NET 6 support. The new Post-processing graph is used with several effects.
This demo uses the new Evergine Area Light capabilities to create special soft light effects.
This sample shows how you can use Evergine to perform vehicle physics simulations that interact with other physics elements.
This sample shows the different types of physics joints that you can use Evergine to enhance your simulations.
This repository contains low-level bindings for WebGPU used in Evergine.
This repository contains a thin low-level autogenerated bindings for Imgui in C# used by Evergine
This repository contains low-level bindings for OpenXR used in Evergine
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