Ray tracer with ambient, diffuse, and specular lighting.
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Updated
Nov 10, 2018 - C++
Ray tracer with ambient, diffuse, and specular lighting.
A single project where 3 circles are lit with 3 moving lights (red, green and blue), and colors are mixed using lambert's cosine law
Python port of 'gen_reindl.exe', a program that transforms global irradiances into horizontal diffuse and direct normal irradiances.
Github Action wrapper for the Jake Wharton's Diffuse library
Modeled Integrated Scatter Tool (MIST)
#NVJOB SC Shaders. BlinnPhong shader package. Unity Asset.
SCATMECH: Polarized light scattering C++ class library
#NVJOB Shader for Unity SpeedTree. Old, Legacy.
#NVJOB Simple Water Shaders. Free Unity Asset.
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