A single project where 3 circles are lit with 3 moving lights (red, green and blue), and colors are mixed using lambert's cosine law
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Updated
Dec 21, 2017 - C++
A single project where 3 circles are lit with 3 moving lights (red, green and blue), and colors are mixed using lambert's cosine law
Ray tracer with ambient, diffuse, and specular lighting.
Github Action wrapper for the Jake Wharton's Diffuse library
Python port of 'gen_reindl.exe', a program that transforms global irradiances into horizontal diffuse and direct normal irradiances.
Modeled Integrated Scatter Tool (MIST)
#NVJOB SC Shaders. BlinnPhong shader package. Unity Asset.
SCATMECH: Polarized light scattering C++ class library
#NVJOB Shader for Unity SpeedTree. Old, Legacy.
#NVJOB Simple Water Shaders. Free Unity Asset.
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