A Physically Based Vulkan Renderer.
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Updated
Jun 2, 2024 - C++
A Physically Based Vulkan Renderer.
Graphics engine written in C++ using DirectX11
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depth of field utilities
A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.
DirectX 12 Rendering Engine
Yet another ray tracer based on Blinn-Phong reflection model.
Simple Ray Tracer made with C++ 17 and GLM
Reference github repository for the paper "Improving Single-Image Defocus Deblurring: How Dual-Pixel Images Help Through Multi-Task Learning". We propose a single-image deblurring network that incorporates the two sub-aperture views into a multitask framework. Specifically, we show that jointly learning to predict the two DP views from a single …
Reference github repository for the paper "Defocus Deblurring Using Dual-Pixel Data". We introduce a deep neural network (DNN) architecture that uses the dual-pixel (DP) sub-aperture views to reduce defocus blur.
Reference github repository for the paper "Learning to Reduce Defocus Blur by Realistically Modeling Dual-Pixel Data". We propose a procedure to generate realistic DP data synthetically. Our synthesis approach mimics the optical image formation found on DP sensors and can be applied to virtual scenes rendered with standard computer software. Lev…
Official Repository for our CVPRW (MAI'21) paper.
Package for taking gameplay screenshots in the Unity Editor across all three pipeline types
Deep learning extended depth-of-field microscope for fast and slide-free histology
Path tracer written in JS
C# Raytracer with GLB file format reader (WIP)
investigating generative approaches to simulating depth of field in images
Rendering 3D scenes with geometric figures, mirrors, realistic shadows, depth of field and global illumination.
OpenGL renderer using a realistic camera model
Implementation of a CVPR2020 paper using Plenpy for the 15-663 Computational Photography course at Carnegie Mellon University
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