Rendering 3D scenes with geometric figures, mirrors, realistic shadows, depth of field and global illumination.
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Updated
Mar 27, 2021 - OCaml
Rendering 3D scenes with geometric figures, mirrors, realistic shadows, depth of field and global illumination.
An experimental scene graph and depth of field post processor using WebGL.
Simple Ray Tracer made with C++ 17 and GLM
Personal test project to experiment with Unity 2019.4.11f URP (Universal Rendering Pipeline), Shadergraph, scripted Depth of focus, and plane generation.
Path tracer written in JS
Yet another ray tracer based on Blinn-Phong reflection model.
OpenGL renderer using a realistic camera model
Implementation of a CVPR2020 paper using Plenpy for the 15-663 Computational Photography course at Carnegie Mellon University
C++ multi-threaded raytracer experiment with anti aliasing, motion blur, depth of field and other features
C# Raytracer with GLB file format reader (WIP)
Rendering Engine in DirectX 11
investigating generative approaches to simulating depth of field in images
Reference github repository for the paper "Improving Single-Image Defocus Deblurring: How Dual-Pixel Images Help Through Multi-Task Learning". We propose a single-image deblurring network that incorporates the two sub-aperture views into a multitask framework. Specifically, we show that jointly learning to predict the two DP views from a single …
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A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.
Deep learning extended depth-of-field microscope for fast and slide-free histology
A Physically Based Vulkan Renderer.
A mobile implementation of depth of field.
Package for taking gameplay screenshots in the Unity Editor across all three pipeline types
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