Game and prototypes with SharpDX and Directx 11
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Updated
May 26, 2024 - C#
Game and prototypes with SharpDX and Directx 11
Rendergraph-based graphics engine written in C++ using DirectX12
Traktor Game Engine
A deferred PBR renderer in OpenGL.
Single Sign On 👑
Deferred Evaluation Templates
Experimental deferred Rendering projects with modern OpenGL
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
OpenGL C++ Graphics Engine
Samples for "Advanced Computer Graphics" lecture course in SPbSTU
🔌A Wordpress plugin integrating my beloved "defer.js" library into your websites. Hope you guys like it.
Procedural maze traversal game made in raw C++ and OpenGL
3D C/C++ Game Engine - Created By Brady Jessup
Graphics engine written in C++ using DirectX11
Experimental Game Engine Library
A demo for explaining the defer feature in angular v17
OpenGL 4.6 deferred renderer with deferred, depth peeling based transparency.
blazingly average and memory unsafe minecraft renderer written in idio(ma)tic rust
Project for the course of Real Time Graphics Programming, University of Milan, M.Sc in Computer Science, A.Y. 2020/2021. Deferred Renderer in Vulkan.
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