A scene that uses a server and a REST API to sync a scene state amongst multiple users. It’s built around the basic “open the door” example.
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Updated
Jan 14, 2020 - TypeScript
A scene that uses a server and a REST API to sync a scene state amongst multiple users. It’s built around the basic “open the door” example.
The new digital land-rush is upon us! Will you become the next land-baron?
Basic gun game mechanic along with bullet marks and pop up scores.
Display the frames of a 2D animation from a spritesheet
Change the displaying currency on Decentraland's marketplace
Decentraland Hackathon June 2019
Example of how to create a projectile with physics and combining that with the new spawn feature to create a translocator disc, which allows a player to teleport to wherever the disc is located.
A scene that shows how you can use Ray Casting to trace imaginary lines in space and check for object intersections.
A 3D environment made using decentraland SDK, for submission to the hackathon GRID 2.0 organized by Flipkart
An Electron Client for the Decentraland Explorer
A simple scene that uses the `decentraland-crypto-utils` library to make a MANA payment when a player activates a lever
Discover Excalibur in a Decentraland Scene!
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