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C++ is a popular and widely used mid-level language. It was designed as an extension of the C language.

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[HEADER-ONLY] C++14 simple entity/component system for realtime games. Simplicity of use is preferred over a real "entity-component-system" hierarchy. Components update and draw themselves (users create their own components and override the virtual methods). Fast, easy to use and to expand. Should be fine for any simple game.

  • Updated Sep 27, 2016
  • C++

[HEADER-ONLY] C++14 AABB simple collision detection/response framework for games. Depends on SSVStart, SFML2.0. It has nice performance. Features interchangeable spatial partitioning and resolution systems, a way to prevent the "crack problem", easy to use C++11 lambda callbacks for collision events. It's not perfect, but it should work very wel…

  • Updated Sep 27, 2016
  • C++

Created by Bjarne Stroustrup

Released October 1985

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