A simple app using Device's Core Motion sensors and displaying calculations on the UI
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Updated
Feb 26, 2018 - Swift
A simple app using Device's Core Motion sensors and displaying calculations on the UI
App that relies on CoreMotion Framework to display "hello" or "world" at certain X/Y acceleration values.
Add depth effect to UIImageView using Core Motion Manager.
A simple motion-based musical instrument in the form of an iPhone app (Apple developthefuture co-op 2023)
Native iOS alarm app where some activities are needed to turn off the alarm
GyroBalloon is a simple game that utilizes the gyroscope sensor, this game is built with SpriteKit and CoreMotion Framework. The game play is that players must be able to control balloons by tilting their iPhone to avoid existing obstacles.
The notify the orientation of iOS device changed, using CoreMotion for even taking the orientation in 'Orientation Lock'.
⭐ Axway Amplify modules for iOS CoreMotion framework with Appcelerator Titanium SDK
Motion Mapper for mobile devices
The app I built to pass my iOS course test in university. I passed with an "A"
Random Bricks is similar to other "Brick breaker" games except the bricks are randomly placed on the screen and the main objective is to keep the ball on the screen for as long as possible.
iPhone App designed to see how far you'll go to stay lost in "the scroll"
Don't Die in Mars is a minigame built using SpriteKit that showcases various live-threatening phenomena on Mars.
A quick'n dirty recreation of Apple's iridescent effect on its new Pay Cash Card in iOS 11.2 beta.
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