Store of simple sounds crafted using Web Audio API
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Updated
Apr 8, 2018 - JavaScript
Store of simple sounds crafted using Web Audio API
Simple FMOD implementation into a C++ project, that uses FMOD Studio & Core as a wrapper to playback Audio files.
Soundcase (pronounced `/saʊnd:keɪs/`) is a web based audio engine for building awesome audio stuff, with a focus on making coding accessible and inclusive for artists, sound engineer, educators, beginners, and anyone else!
A cross-platform rust library for playing sound through speakers, earbuds or headphones.
A general audio programming framework with support for visual scripting.
A valence and arousal mixing engine for the AudioMetaphor project.
The platform for game development
Powerful audio engine for games!
Audio module developed in C++ for Univer Game Engine using FMOD.
building AVA from ex-machina; a lightweight multi-modal system from scratch, just for learning & experimentation
Simple 3D Audio engine
My attempt at a simple n-dimensional audio engine.
Demo integration of VAE Sound Engine into Godot with GDNative
Nim bindings to the soloud audio engine (https://github.com/jarikomppa/soloud/)
brAudio is a lightweight Audio Engine designed specifically for use in video game applications. It is build on top of the FMOD core API and has support for Audio Sources, Audio Groups and 3D Audio.
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